Board Game Reviews

Board Game Reviews

Board Game Reviews

A quick review of the games we have played, how they work, ease of learning and any key points you should be aware of.

May contain spoilers.....

I will also note the date we played them so you can view actual play reports.

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Dungeon Command

StrategyPosted by Sir Keith Wed, August 01, 2012 17:55:51

Wizards of the Coast - Ages 12+ - 2-4 players

Heart of Cormyr includes: human ranger, halfling sneak, dragon knight, dwarven defenders, and copper dragon. Sting of Lolth includes: drow assassin, priestess, wizard, spiders, and umber hulk.

Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favour of player-driven skill, creativity, and quick thinking.

Each Dungeon Command faction contains twelve plastic miniatures (plus the cards, tiles and rules for the game). In addition to their use in Dungeon Command, these miniatures can be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt).

OK here is a quick quiz.... What game am I describing?

You get cards dealt with monsters on them which you can play in front of you. You then attack your opponents monsters by tapping your cards. You can also play other cards from your hand to damage or affect your opponent. If one of your creatures is killed you put them into your graveyard.

Sound familiar? Yes.... WOTC have finally managed to get D&D and MTG to combine and what a glorious baby they have produced! The kits have nice figures, some of the better sculpts from old minature ranges and also some new sculpts have been used. The floor tiles are double sided so you can play in a dungeon or in the wilderness. The rules seem very straightforward and simple. The main gripe has to be that you need to buy two kits to play the game. Yes you can play a very limited 2 player game with one kit but the rules are clear that two kits are needed. Just waiting for the second kit to arrive and I will give you an actual play report.

Oh and there are no dice! Nope the d20 is gone!! However the fact that there are cards to enable you to incorporate the creatures directly into WOTCs Adventure system is a nice touch. The box itself have great little inserts to store your components, in the vein of Lords of Waterdeep. So a thumbs up so far.... Just want to play the bloody thing!!

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Mage Knight

StrategyPosted by Sir Keith Sat, June 09, 2012 12:14:38

WizKids/NECA - For 1-4 players, ages 14+

The Mage Knight Board Game comes complete with 240 cards, eight intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals, seven mana dice, two game mats, and two rulebooks.

Designed by Vlaada Chvatil, designer of Dungeon Lords, Through the Ages, and Galaxy Trucker, the Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever-changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council. As a Mage Knight you must control your reputation and walk the line - or embrace the role of benevolent leader or brutal dictator. Accumulate Fame and experience to acquire powerful Spells and abilities, then use your power to influence units to join your ranks. Featuring a variety of campaign options allowing you to play both competitively or cooperatively.

This is a great little game, along the line of Runebound. You play a hero that explores, conquers and controls a far distant land. The play is done via cards and the use of coloured mana (like MTG) to power the stronger abliltlies. The components are ver well made and the knights are well apinted. Each knight has it's own deck and abilites they gain as the level up. There are many points on the baord to gain allies or to encounter so the game is pacy with a lot too do each round. In fact there may be too many choices as the threat of Analysis Parlysis is never too far away. The rule book is quite complex so having the owner playing the solo varient before bringing it to the table is highly recommended. There are good reference cards and these can be referred to during other player turns, to keep the flow of the game going. 14+ is a good guide due the complexity of the rule book. This is one I highly recommend and I can see why it was out of print so quickly after it was first released.

Play Report - 7th June 2012

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Survive - Escape from Atlantis

StrategyPosted by Sir Keith Sun, May 20, 2012 11:53:02

Boardgame for 2-4 Players, ages 8+, from Stronghold Games

Survive: Escape From Atlantis!™ includes: • 1 Game Board • 40 cardboard Land Tiles • 40 wood People tokens • 5 wood Sea Serpents • 5 wood Whales • 6 wood Sharks • 4 wood Dolphins • 12 wood Boats • 3 custom Dice • 1 cloth Drawstring Bag • Rulebook

An underwater volcano has erupted and the island of Atlantis is sinking into the sea! Unless the people of Atlantis escape in time, all the inhabitants are doomed! In Survive: Escape From Atlantis!™, you try to lead your people from the sinking central island of Atlantis to the safety of one of four islands nearby. Your people can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano on Atlantis explodes, the game is over. The player with the most survivor points wins. Survive: Escape From Atlantis!™ has sold over 1.5 million copies worldwide in its previous versions, but has since been out of print for over 10 years. To illustrate the legacy of this great game, optional \'Challenge Rules\' and additional components (the cute little Dolphins, and the treacherous \'Dive Dice\') have been added. All of the components have been upgraded to the highest-quality levels, including slotted wood boats to carry the wood People tokens, as well as Land Tiles of 3 different thicknesses to give Atlantis a 3-D look. The Beach tiles are 2mm thick, the Forest Tiles are 4mm thick, and the Mountain tiles are 6mm thick (first ever that thick in a board game)!

Giant Squid: Add even more peril by adding giant squids to the mix! They can replace or play along with the whale tokens for even more mayhem!

5 - 6 Player Mini-Expansion: Play with up to 6 players for a bigger and even more fun game of “Survive: Escape From Atlantis!” This “5-6 Player Mini-Expansion” includes: 60 Plastic People Tokens (10 People Tokens in 6 different colors) 1 Sticker Sheet Rules sheet 5 Mountain Tiles (to be used as replacements for tiles in the base game, if needed) This is a fun game that relly put Stonghold on the map! The contents scream quality, with thick card counters and wooden tokens. However be aware that the numbers on some of the original meoples are not clear and the stickers on the exapnsion to counter do not stick very well. However this is a minor moan for a game that is very pretty to see, has lots of counters but is easy to learn and play! To use the expansions however mean that you end up with a lot of minor booklets to refer to but the play is so simple i would recommend one play of the base game to get the flavour and then straight into the madness of everything in!!! Yes this game is fun for all ages so perfect for family play. There is also enough here for a game group to enjoy.

Play report - 5th April 2012

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