Boardgame for 2-5 Players, ages 12+ from Wizards of the Coast
components:Game board; Rulebook; 5 card stock player mats; 121 Intrigue, Quest, and Role cards; 130 wooden cubes, pawns, and score pieces; Wooden player markers; Card stock tiles and tokens representing buildings; gold coins, and victory points
Waterdeep, the City of Splendors the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder or help the other lords by playing Intrigue cards to enact your carefully laid plans.
The rulebook is only a couple of pages and the rest is filled with examples or details around the different cards and their effects. I found this very easy to learn. I was able to explain it quickly to the group. However there are a lot of components (as seems the norm for D&D board games) so it does take a little while to set-up. Also the packing into the slots at the end of the game is not a quick exercise (and store it level!). The game is playable by fmailies and game groups. It is a very good entry level game into Euro games, due to the high amount of flavour.
Played on 3rd May