Board Game Reviews

Board Game Reviews

Board Game Reviews

A quick review of the games we have played, how they work, ease of learning and any key points you should be aware of.

May contain spoilers.....

I will also note the date we played them so you can view actual play reports.

Back Home

Dungeon Command

StrategyPosted by Sir Keith Wed, August 01, 2012 17:55:51

Wizards of the Coast - Ages 12+ - 2-4 players

Heart of Cormyr includes: human ranger, halfling sneak, dragon knight, dwarven defenders, and copper dragon. Sting of Lolth includes: drow assassin, priestess, wizard, spiders, and umber hulk.

Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favour of player-driven skill, creativity, and quick thinking.

Each Dungeon Command faction contains twelve plastic miniatures (plus the cards, tiles and rules for the game). In addition to their use in Dungeon Command, these miniatures can be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt).

OK here is a quick quiz.... What game am I describing?

You get cards dealt with monsters on them which you can play in front of you. You then attack your opponents monsters by tapping your cards. You can also play other cards from your hand to damage or affect your opponent. If one of your creatures is killed you put them into your graveyard.

Sound familiar? Yes.... WOTC have finally managed to get D&D and MTG to combine and what a glorious baby they have produced! The kits have nice figures, some of the better sculpts from old minature ranges and also some new sculpts have been used. The floor tiles are double sided so you can play in a dungeon or in the wilderness. The rules seem very straightforward and simple. The main gripe has to be that you need to buy two kits to play the game. Yes you can play a very limited 2 player game with one kit but the rules are clear that two kits are needed. Just waiting for the second kit to arrive and I will give you an actual play report.

Oh and there are no dice! Nope the d20 is gone!! However the fact that there are cards to enable you to incorporate the creatures directly into WOTCs Adventure system is a nice touch. The box itself have great little inserts to store your components, in the vein of Lords of Waterdeep. So a thumbs up so far.... Just want to play the bloody thing!!

  • Comments(0)//