Card game for 2-5 players, ages 8+ from Greater Than Games.
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor.
Each player plays as one of 10 heroes, against one of 4 villains, and the battle takes place in one of 4 different dynamic environments. Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which 'play themselves', requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
I really like this one. I thought it worth mentioning straight off as it does colour my review. The artwork is comic related (as can be seen above). The character powers seem well thought through (though the blizzard character is a bit strange). I do really like that even if you are reduced to 0 points you can still help the group to win by taking one, limited action on your turn. There are some blalnce issues with some of the teams you can end up with and some of the villains you then face, but finding a strategy for that adds to the gmae. Of course having an egyptian god as a superhero does add a lot of weight for me (see the play reports!!).
The rulebook is well laid out and the cards are very clear on what they do. The timings are well handled, though where a hero is sitting round the table can be an issue. There is a level of complexity thst i think 8 year olds will struggle with, but a co-op game allows for that extra level of support that is not appropriate in other games. However it is important they make the final decision and the adult does not take over their game for them!!
Actual Play: 12th January 2012, 22nd March 2012