Card Game for 2-6 Players, ages 15+, from Cryptozoic Entertainment
Contents: 40 Spell Source cards 40 Spell Quality cards 40 Spell Delivery cards 25 Dead Wizard cards 25 Treasure cards 8 oversized Hero cards 8 Wild Magic cards 7 Last Wizard Standing chips 6 Skull life counter chips 4 Six-sided dice 1 Rulebook
Did you know that magical wizards are battling to the death ... and beyond ... right now!? “Why battle?“ you might ask. “What have I got to prove, magic man?“ Only who's the most awesomely powerful battle wizard in the entire realm, that's what! As a Battle Wizard, you'll put together up to three spell components to craft millions* of spell combos. Your spells might kick ass, or they could totally blow -- it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!
*Not actually millions of combos ... but like thousands or more, maybe.
Combine spell cards into three-piece combos, creating hundreds of unique and devastating attacks. The chaos is limited only by your thirst for destruction! Super mind-blowing fun for 2-6 wizards! Dozens of Arcane Artifacts modify your spells and bring the ultimate pain to your wizard opponents! Dead Wizard card innovation keeps players in the game, even when they suck and die before winning! Simple to learn with endless replayability -- you'll be locked in deadly Wizard Combat till you've got a long, gross, goat-like beard! Amazing art with over 100 unique images, the world of epic spell battles comes to righteously hilarious life!
Hmmm - not that hilarious!! Nope, don't remember wiping tears from eyes. What I do remember is a game that seemed a bit elongated as you have to play rounds to win, not just one game. One round (as a filler) was fine but after that it seemed the play was elongated to justify the cost. The cards are nice, the idea of combining different parts of spells to get different effects were fine (though there were no devastating blowback from what i saw). However the downtime of dying early was an issue that they tried to address, but I felt the solution of getting advantage cards for the next game just unbalanced everything! The game is simple enough, combine your different spell parts (front, middle, end) and choose a victim. Special cards add more effect and make them more devastating but it is not a brain boiler! I am a bit confused by the minimum age of 15+ as there is not that much in here that children don't see in cartoons. Overall, buy it if you like games such as Munchkin, but if you do then buy Munchkin!!
Play report - 15th March 2012