Board Game Reviews

Board Game Reviews

Board Game Reviews

A quick review of the games we have played, how they work, ease of learning and any key points you should be aware of.

May contain spoilers.....

I will also note the date we played them so you can view actual play reports.

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Mage Knight

StrategyPosted by Sir Keith Sat, June 09, 2012 12:14:38

WizKids/NECA - For 1-4 players, ages 14+

The Mage Knight Board Game comes complete with 240 cards, eight intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals, seven mana dice, two game mats, and two rulebooks.

Designed by Vlaada Chvatil, designer of Dungeon Lords, Through the Ages, and Galaxy Trucker, the Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever-changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council. As a Mage Knight you must control your reputation and walk the line - or embrace the role of benevolent leader or brutal dictator. Accumulate Fame and experience to acquire powerful Spells and abilities, then use your power to influence units to join your ranks. Featuring a variety of campaign options allowing you to play both competitively or cooperatively.

This is a great little game, along the line of Runebound. You play a hero that explores, conquers and controls a far distant land. The play is done via cards and the use of coloured mana (like MTG) to power the stronger abliltlies. The components are ver well made and the knights are well apinted. Each knight has it's own deck and abilites they gain as the level up. There are many points on the baord to gain allies or to encounter so the game is pacy with a lot too do each round. In fact there may be too many choices as the threat of Analysis Parlysis is never too far away. The rule book is quite complex so having the owner playing the solo varient before bringing it to the table is highly recommended. There are good reference cards and these can be referred to during other player turns, to keep the flow of the game going. 14+ is a good guide due the complexity of the rule book. This is one I highly recommend and I can see why it was out of print so quickly after it was first released.

Play Report - 7th June 2012

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