Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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25th - OMG it's Hero time

October 2012Posted by Sir Keith Sun, October 28, 2012 14:48:56


All seven in attendance tonight and so Sir Animal bought out Heroscape. He has a lot of sets, including the Marvel and several of the original (older sets) with Lava and Ice and river tiles. We opted for 300 points each which meant the truly powerful Marvel character (Hulk, Silver Surfer etc) could not be chosen.

However Sir Steve had Blade (Agen Carr looks like him), Werewolves and Chomp - a dinosaur riding Orc. Sir Nick had lizardmen and Iron Man! The squire had Marro Warriers - water based troop and Dr Doom. Gareth had Krav Agents and the Red skull. Malcolm had Airborne elite, samurai and a lava loving lizard rider. I had Roman archers, a swog rider (orc on a lizard wolf) and a black dragon. All in all - a hell of a mixture.

In the initial rounds, Sir Nick sent his lizards against the werewolves and Agent Carr. the squire and gareth lined up against each other and Malcom and I started to fight. The aribourne elite came down on the first turn and threw grenades against my Romans, wiping them, out! I responded with my Dragon breathing acid and wiping them out! My swog rider ran around, trying to find a target nearby.

Sir Steve had lost agent carr and some of his werewolves but Sir Nick's troops were defeated. Squire and Gareth destroyed each others main threats with the Red Skull and Dr Doom defeating each other. Chomp from Steve went against Malcolms large lizardf, whilst I killed samurai with my Swog rider!

Eventually all that was left were Sir Malcolm's lizard rider, my balck dragon, the squire's marro and Gareth's agents.... I breathed acid to despatch Malcom and Gareth managed to shoot one Phil's warriors. I then breathed more acid to despatch the remaining Marro but had to take shots from Gareth!

With one point of health left, I pushed my dragon forward and breathed..... The acid destroyed the final agent and I was victorious! However with one fighure left it was an epic batttle that the bards will sing of for ages to come.

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21st - Dungeon Command special

October 2012Posted by Sir Keith Fri, October 26, 2012 19:28:03

Dungeon Command

Wizards of the Coast For 2 players, ages 12+, playing time around 90 minutes.

On Sunday I went around to Sir Animal's to finally play Dungeon command. I played the Drow, whilst Sir Animal was Cormyr.

We set the tiles as per the layout in the rules and Sir Animal started. I got a great start, with the cleric and her spell, blessings of Lolth off. This allowed me to take two order cards per turn, a great advantage. I then sent out my Drow fighters against the dwarfs and ranger.

The game was very well balanced. Though I got an early advantage and killed some heroes, however the game changer was the copper dragon (as well as a very annoying cleric). I had my drider and shado mastif out, it was very close. I ended up the loser but in the final round it could easily have swung either way.

This is a very tactical game, that swings back and forth and the cards are well written and very clear. However it is also bloody expensive! One box set costs £32 from Leaisure Games, so to get the two is rdiculous. I have all three so far - just don't tell the wife

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18th - I shot the sherrif

October 2012Posted by Sir Keith Fri, October 26, 2012 19:14:04


Card Game, 4-7 Players, Ages 8+ by Da Vinci Games

Whilst waiting for Sir Lard to appear, we played a game of Bang! the 4th edition of this neat little card game from Da Vinci Games. Sir Nick was the sherrif and all the other roles were dealt out secretly. However there were only six players around the table, so one deputy (me), three outlaws and one renegade (Gareth). The game seemed a little unbalanced as I was far away from the sherrif and so it was difficult to help him. Gareth was shooting everyone in sight and though I managed a little misdirection for a time, the outlaws were soon known and they teamed up to kill the sherrif. The powers of the characters were well balanced and i think this would definitely play better with 7 players so something to look getting to the table soon.

??? Watch this space

card and dice game, Ages 14+ by Sir Steve

With seven players in attendance, this was a chance to see how well Sir Lard's game stacked up. It has gone through a bit of a transformation since Birmingham and the play tests. There are now red screwage cards and the yellow cards have been tweaked. There is new art and new balanced dice cards. There is also a strict turn order and a rule sheet to explain. The game is nearly there but still needs a name.. Any suggestions on a fantasy bartending game please post below....

The game with seven (two new to the game) was still well balanced. However early leaders (Sir Animal and I) were the targets for screwage and as such the squire was able to sneak to an undeserved one point win!!

There will be new dice, artwork and more by the time we get back to Birmingham in May and we expect to be ready for the kickstarter.... Watch this space for news.....

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11th Back to the pitch

October 2012Posted by Sir Keith Sat, October 13, 2012 13:55:27

Firstly apologies for last week, I had to be away on business so missed the session. The gamne played was the new Fantasy Flight game "X-Wing Fighter". It played very similar to Wings of War, with some good innovations added. However Luke and R2 in an X-Wing seemed to overbalance and the Squire romped to victory.... Thanks to Sir Animal for the update.

A limited crowd tonight, with no squire or Gareth and Malcolm. So we played a game of Blood Bowl Manager. We took out the errata'ed cards, recommended on the "Geek" and it was a lot more balanced game. In addition being Chaos for the first time, I was able to get quite a powerful team togther. The unfortunate side was that I was public enemy number 1 and as such Sir Steve was able to get the final score. The down side is that though the unbalanced cards had gone, the Human team has a lesser version of one of the worse cards and so Sir Steve's final margin of victory was a lot greater than the game played. Sorry but this card still unbalances the game so i do not know why they put them in. It does seem to be sloppy play-testing that has bugged FF for several years.

Hopefully there will be more business as usal now and i will endeavour to keep the site up to date. Also we tested an updated version of Sir Steve's game.... Thirsty Knights. The game has more screwage cards that can only be a good thing. It is a fun, fast paced game with plenty to do each round.... Just waiting to see how we can then move this forward.

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