Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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April 2013Posted by Sir Lard Thu, May 09, 2013 11:18:26


Only 4 tonight, I was absent as was Malcolm and Gareth

Ave Caesar

The Roman Chariot racing game using cards for movement, you have to complete 3 laps around the race track which has bottle-necks and lane restrictions, also you have to stop and Hail Caesar before you finish the race.

A game that I always enjoy playing but alas I wasn’t there, so Squire Phil managed a Victory

Dice Town

Game played on a western town design board with Poker Dice, Each player rolls their dice in a cup a takes out 1 dice each turn to make up Poker hand, the board has several locations which players win control with the hands that they have made up (most 9, 10, jacks etc, etc), the game continues until either there is no more gold nuggets in the mine or all the property claims have been issued.

Sir Keith Won this game

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Legendary: Revisited

April 2013Posted by Sir Lard Sun, April 21, 2013 22:21:38


Before I arrived and as malcolm and Gareth was absent the remain four decide to have a game of Legendary the Marvel Deck building game, I found out that the major villian was DR. Doom, and that Sir Keith one the game followed closely by the Squire (no change there then)

Then we playtested the game that we will be taking to UK Games Expo, WIZIOTS the Wizard racing chariot game, after its first outing a couple of weeks ago I decided to change the way the spells were cast, we dropped the fistful of dice and incoperated it on to the cards, this sped up the game and help it flow better, we will be playtesting the game more before the event to iron-out a few more things, but please do join us on saturday in the playtesting zone in birmingham at the expo

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Dungeon and Dragons

April 2013Posted by Sir Lard Sun, April 21, 2013 22:11:23


Tonight Sir Keith took on the role as DM, and we played D&D with a party of six, I played a Wizard a character class i have never played before, and as this is the new d&d adventure we are all level 1 and also now we are enlisted in the military! we were sent to an old goblin burrow and yes you have guessed it they are still there, much fighting was done and yes my character was on its back but just in time sir animals character ( i think his characters name was Major Letdown, i shouldn't say this as he healed my character) healed me!, we have nearly cleared the level by time was upon us, wait for the next update

also check out

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Legendary: A Marvel Deck Building Game

April 2013Posted by Sir Lard Wed, April 10, 2013 14:42:08

This week only the Knights and the Squire was present, Malcolm and his driver Gareth (Gareth was working lates), so Sir Nick chose that we should play his new purchase!

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. (That’s why its Sir Nick’s game and not mines!)

To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc (we chose 5 randomly, I believe there is 15 in total). – and shuffle them together. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc. we done this randomly by shuffling all the Mastermind villains and drawing one), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme (drawn randomly), the villain deck also includes Innocent bystanders and Master Strike cards (giving the master villain an extra bonus action)

All of us started with 12 cards a mixture of Shield Troopers (Fighting Ability) and Shield Agents (Recruitment ability), you then recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. You need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to attack the villains).

You recruit heroes from an array of six cards, with empty slots being refilled when taken. At the start of your turn, you reveal a villain and add it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander, or ambushing the players

As you fight and defeat villains, you collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme (his Victory Conditions), then all the players lose.

The first game the Mastermind Villain was Red Skull and the scheme he had was you have to place a certain number of heroes in the villain deck and the game would end if a certain number of heroes escaped on the villains row, we just managed to win, with Sir Keith with a mainly Hulk deck.

Our second game was against Loki and the scheme put cards in to the Villains deck and when this was drawn it covered 1 of the spaces in the villains row and gave the card on top of it a +1 and if the cards completed the villains row Loki had won, again another close game but we defeated Loki with me having more points by mainly having a spidey combi in my deck.

All of us enjoyed the game, but we think the Shield Officers should be a cost of 2 points not 3 as in the game but that’s only our view

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