Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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Every Round Counts "LITE"

September 2013Posted by Sir Lard Mon, September 30, 2013 17:16:41
As Sir Animal was un-available at the last minute, Malcolm and Gareth out with Gareths work commitments, we dwindled down to Four, I was fashionably late as usaul, So we decide to play my game "Every Round Counts" but with the new look and a few new rules, only 45 Cards (a few different ones), scoring counters and a new way to call your hand, I will put a copy of the new rules in the Thirsty Knight Games when the playtesting has finished.

The Result
we only played 1 round but the scoring finished

Sir Nick 25
Squire Phil 22
Sir Steve 21
Sir Keith 20

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The Resistance and Slapshot

September 2013Posted by Sir Lard Mon, September 30, 2013 17:02:51

19th September

A full crew tonight, Sir Animal decided on his new game “The Resistance” to start of with, then an old favourite “Slapshot” with Sir Animal being the ref as it is a six player game

The Resistance

The blurb about the game:

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Our results, we played three games, in all three games the Imperial Spies won, the game is very hard for the resistance to win we found but it doesn’t help when Malcolm lays the wrong card!!!!


Game Description:

Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat.

The Result

The game was close at both ends, Sir Nic and myself just pipped out Sir Keith for a spot in the Final, and the Squire and Malcolm fighting not to come last with Gareth floating in the middle, Sir Nic won a close final game.

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Lords of Waterdeep

September 2013Posted by Sir Lard Fri, September 13, 2013 16:39:32

12th September

Lords of Waterdeep with Scoundrels of Skullport Expansion

The Description of the expansion

Scoundrels of Skullport adds two new expansions to the Lords of Waterdeep board game – Undermountain and Skullport – inspired by the vast dungeon and criminal haven under Waterdeep. The Skullport expansion adds a new resource to the game, Corruption, while the Undermountain expansion features bigger quests and more ways to get adventurers. Players can choose to add one or both expansions to the base game.

Lords of Waterdeep: Scoundrels of Skullport also includes new Lords, new Buildings, and materials for a sixth player.

Tonight again was Just the Knights and the Squire, we decided to play Waterdeep with the new expansion, and I must admit that I like the base game but with this expansion I think it makes it better

The Results

Sir Nick 162 Points

Squire Phil 160

Sir Animal 140

Sir Steve 120

Sir Keith 111

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Village with the Inn expansion

September 2013Posted by Sir Lard Fri, September 06, 2013 17:32:52

5th September

With Gareth working, so there is no Malcolm it would leave just the Knights and the Squire, we decided to play a five player game of Village, Sir animal explained the rules of the expansion to us, about Visiting the Pub, getting the new Cards and the Brewery! all of the cards you pick up when you do a move in the pub and most of them you have to exchange a beer token or tokens to get the card, the cards are different villagers who assist you either during the game or in the score at the end!


1st Sir Nick 77 points
2nd Sir Animal 70
3rd Sir Lard 62
4th Squire Phil 55
5th Sir Keith 52

The Expansion I think overall is a good Expansion but the cards I believe put to much luck into the game, but this is my view, please add your comments if you wish

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