Thirstyknight

Thirstyknight

Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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Playtesting New Game

November 2013Posted by Sir Lard Mon, December 02, 2013 18:02:14
November 28th

Down to four, Sir Keith, Malcolm and Gareth all missing

We decided to playtest my new game "Orc ******" ok I havent come up with a name!

Game type an easy deckbuilding card game

As in most game the winner is the player with the most points

Points are on the cards, and 5 bonus points for each round you win (game length maximum of 12 rounds)

each player has a starting hand of an orc lord, orc shaman, 3 x Orc warriors, 3 x Goblin Warriors and 2 x Goblin Bow.

the rest of the cards are in a pile in the middle of the table, before each round 5 cards are placed on show in the middle the players at the end of the turn take one of these cards. (first turn an extra card is placed below the deckk to represent the graveyard)

Each player shuffles his card and deals 5 cards, in turn each player lays their hand infront of them, resolving any combat if the card permits, after all the players have played there hands the player with the highest combat number of thier cards wins the round and gets a token worth 5 points, then the others in combat total number take a card from the middle and the the player who came first takes a card the remaining card gets put into the graveyard, the process is repeated for the twelve rounds!


Playtesting went well, notes were taken and we will playtest more at a later date

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Rise of the Runelords II

November 2013Posted by Sir Lard Mon, December 02, 2013 17:25:43
November 21st

As Malcolm and Gareth are absent, the five of us decide to play the next adventure in the rise of the runelords, This game didnt last as long as the first, my fighter character found two of the minions in my first two turns killing them easy, Sir Keith found one as early, so by the time we all had three turns 3 of the locations were closed, when Squire Phil found the boss with Sir Nick at his location to help him out as the boss card was two characters Sir nick killed one the squire the other, there was only one location open with me and Sir Animal covering which was easily closed, the game finished we all advanced in one skill, and share out the plunder to make our decks stronger.

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Grass

November 2013Posted by Sir Lard Thu, November 21, 2013 15:03:49

14th November

Grass

Six tonight, Malcolm is Ill so Gareth is up on his own tonight, we decided to play an old favorite Grass

Game Desciption

this card game casts the players as dope dealers looking to make a quick buck or two selling pot. Players seek to add 'drug deal' cards of varied monetary values to their stash, but others can attempt to interfere on their turn. When one player has squirreled away $420,000, he is declared the winner.

The outcome

I was lucky and amassed a big lead in one hand, then the others clawed back as the next few hands as I was scoring minuses, but not as much as Sir Animal he was just going in a backward direction after an hour we called it a game on this game with Sir Nic, Sir Keith the Squire Phil and myself all around the same in points, Gareth was somewhat behind but Sir Animal was at about Minus 250K!!!!!!!!!!!!!!!

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Rise of the Runelords

November 2013Posted by Sir Lard Thu, November 21, 2013 15:03:20

7th November

Just the five of us tonight, Gareth and Malcolm are absent, Phil the Squire decide for us to play Rise of the Runelords the pathfinder adventure card game, as it was the first time we played, I will sit on the fence on this one, but to me there seems to be a lot of down time when it is not your turn and not much you can do when it is your turn, but we will see when we play the game again

Pathfinder Adventure Card Game: Rise of the Runelords - Base Set

Game Desciption

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.

Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard, each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength, Dexterity, etc.) are assigned with different sized dice. Players can acquire allies, spells, weapons, and other items. The goal is to find and defeat a villain before a certain number of turns pass, with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.

The Pathfinder Adventure Card Game is an expandable game, with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.

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