Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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January 2014Posted by Sir Lard Mon, February 03, 2014 15:52:26

30th January

Bloodbowl manager

Only the Knights tonight, so we played Bloodbowl manager with the new teams in and the crystal balls to put some random scores at the end.

The final scores

Sir Keith 54 points

Sir Animal 50

Sir Steve 44

Sir Nick 25

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A Touch of Evil

January 2014Posted by Sir Lard Mon, February 03, 2014 15:51:02

23rd January

6 of us tonight, Sir Keith will make an appearance later in the evening (Yes even later than I usually turn up!) Sir Animal wants to play his newly purchased A Touch of Evil,

A Touch of Evil: The Supernatural Game

Introduction (blurb from the box)

'Tis the dawn of the 19th century; an age of science, superstition, and witchcraft.
Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook.
Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness.
But all is not lost…not yet.
A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness.
It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair.
But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.

"A Touch of Evil, The Supernatural Game" is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure.
Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race competitively to be the first to defeat the Villain and save the town, or they can work together cooperatively to defeat a much stronger Villain.

Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game.
A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.

So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil.

Thursday Evening Game

We played the game as “competitively” against each other, and having the major Villain with only its basic stats, we started the game racing to different locations on the boards to collect cards and trying to get Investigation markers (currency of the game), then to us the Investigation markers to pay for healing and items from the blacksmith or investigating the towns elder’s secrets or more importantly buy a lair card to find where the Villain is hiding and to start a showdown with them. As in all games we plodded along trying to get enough of these Investigation markers to find the lair, the shadow track was moving down slowly, which meant the price of the lair cards were getting cheaper so easier to purchase, then the Squire bought a card then used another card to push the shadow track back up so making it more expensive for us to buy one (he will never be a knight if he carries on like that!!!!). After this deed he raced to villain’s lair and defeated the villain so winning the game.

A good all round game which hopefully we will play again, and get revenge on that squire!

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Race for the Galaxy

January 2014Posted by Sir Lard Mon, January 20, 2014 17:18:41


Again only four of us tonight, Sir Animal was back but Squire Phil, Malcolm and Gareth was absent, This week it was for Sir Animal to play his first game of Race for the Galaxy with the Alien Artifacts expansion cards, we still didn’t play with the Orb cards.

Before you see the scores for the games, I apologise to the other Knights for the 2nd game where I think I was only making the numbers up and my plan went out the window on the second card I laid and never came back!

Game 1

Sir Animal 46 points

Sir Steve 37

Sir Keith 31

Sir Nick 29

Game 2

Sir Animal 35 points

Sir Keith 32

Sir Nick 31

Sir Steve 18

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Race for the Galaxy: Alien Artifacts

January 2014Posted by Sir Lard Sat, January 11, 2014 10:29:51


Happy New Year to everyone!!!

This was our first Thursday Night for 2014, Only 4 tonight Sir Animal Malcolm and Gareth were all absent, Sir Nick wanted to play his new race for the galaxy expansion after explaining the difference not much as we were only playing with the cards out of the expansion not the “Alien Orb” part of the expansion!

As the game is now back to base game with just 46 extra cards from this expansion, I found the game easier to play, apart from my bad luck of the cards I kept drawing, Sir Keith suffer from this also in our second game! I think we will not be using the “orb” part of the expansion as just looking at the components we think it will slow the game down, yes as the game states it does add another element into the game but did we really need it.

The blurb from the box

Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:

· 46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.

· 49 cards used to represent the Alien Orb which players jointly map and explore, gaining artifact tokens of various types that provide powers and VPs. There are also five new Explore action cards used in the orb game (instead of gaining an additional card or greater card selection).

The orb game is optional and provides a new RFTG experience, as players have to balance how much effort and actions they wish to put into exploring the orb versus developing their empires.

The Results

Game 1

Sir Nick 43

Sir Keith 38

Squire Phil 33

Sir Steve 31

Game 2

Squire Phil 53

Sir Nick & Sir Steve 34

Sir Keith 26

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