Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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Lost Legends

February 2014Posted by Sir Lard Mon, March 03, 2014 17:11:06


Lost Legends

Back to the Knights and Squire which if you don’t know makes 5, Sir Animal choice of game was Lost Legends his newly purchased game.

Blurb from the Game

Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter.

The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may, if the conditions are right, evade a monster in front of you, and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next!

Players then select an equipment card drafted from a hand of cards, and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand, which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.

Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?

Thursday night Report

MAJOR SPOILER ALERT!! When drafting the cards get a weapon any WEAPON!

As we have never played this game, the first hand I was dealt was 5 weapons and a shield so not knowing the game or the cards I just thought the armour was harder to get than weapons so I chose the shield, I didn’t see any other weapons come round in the draft, so on the first level I spent my go just soaking up the hits from the monsters and passing them round when I could, I didn’t die but I lost out on getting trophies and extra legend points which hurt me in the game as it progressed I never caught up on this, but a steep learning curve for the next game! Level 2 I managed to get a weapon but I was killed very early in the game so I spent about another 6 rounds waiting for the others to either to be killed or for them to finish the level, On the final draft on the third round I decide I had to kill at least 1 monster before the game ended, I was lucky on the drafting cards and got the dragon slaying card and a double damage spell, the first monster I came against wasn’t a dragon, I managed to duck its attack and passed it on next turn, I manage to kill the next monster in two turns without losing anymore life, then lucky for me the next card was a dragon, I sacrificed my sword for the kill leaving me without a weapon again, but the game was nearly over as the second dragon attacked me killing me on the last round of the game.

Scoring the game at the end the player with the most money received 6 points at last some points for me, beating Sir Nic by 1 coin! But that was the last of the scoring for me. The other totaled there scores up for there trophies and legendary points they had collected through the game.

The Final Score

Sir Nic 50 points

Squire Phil 45

Sir Keith 36

Sir Animal 19

Sir Steve 6

Even that I had a dismal game, I still am eager to play it again hopefully very soon!!

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Bloodbowl Manager for Two

February 2014Posted by Sir Lard Mon, March 03, 2014 17:10:28


Bloodbowl Manager

Weather, illness, babies and other pre-planed commitments! Just left Sir Nic and myself, so we decided to give Bloodbowl Manager ago with just two players.

With just 3 matches and possibly a cup match per turn, we played the optional random star player shuffled into your draw deck, I was Chaos and Sir Nic was Vampires we started the game a dream start for myself but for sir nick he had all his low cards nothing but 1’s or 2’s this gave me a good start 7 fans after the first round, the next two rounds there was no cup games, leaving us to fight for the other 3 in the line up, as I knew Sir Nic's hand would be better in turn two but I still managed to win 1 of the line ups the next round was a close affair, this continued in to the final round, well actually the final cup game, I managed just to beat the tie but 1 point in the match which gave me the extra 3 fans for coming 1st, when we added up all the extras the final scores were

Sir Nick 25pts

Sir Steve 33pts

If Sir Nic had won the last match we worked out he would have won by 1 point so the game was closer than the scores looked

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February 2014Posted by Sir Lard Sat, February 15, 2014 11:13:09

13th February

Up to six this week only Squire Phil missing (doing a Moses holding back the water, thought it better to use that one than the Dutch one!)

Animal dusted of his copy of Drakon (third ed); I think this is the first time we had played this game with six players


Blurb from the box:-

The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad vaulted chambers, and the first one to collect ten gold from Drakon’s maze gets to go free. The rest get to be lunch.

Each turn, players must choose one of two options: (1) place a tile from their hand onto the board, expanding the dungeon; or (2) move their Hero to an adjacent tile. Many of the dungeon tiles have an icon that allows players entering that space to take a special action (for example, taking a piece of gold from the dragon's hoard, stealing gold from another player, or destroying a tile that is already in play).

This is the third edition of Drakon, and includes the following updates:

· plastic miniatures are used for the heroes and the Drakon

· new tiles are larger (measuring 2.5 by 2.5 inches) and have all new artwork

· tiles include a combination of rooms from Drakon (second edition) and Drakon Expansion 1

· new rules, variants, and player aids are provided

· each gold piece now has a value between 1 and 3

In the basic game, the first player to earn 10 gold wins the game. Some variants provide different winning conditions.

Game last between 20 and 60 minutes.

Thursday night game

I went first, I laid the only tile I had from hand which didn’t have a gold symbol on it, the others either moved or laid a tile of their own, soon I noticed I was getting the better tiles (the others must of noticed or it was International pick on Steve day) as I was eaten by the drakon (which was down within about 7 tiles, must be a record) before I had even pick up a gold piece, so back to the start tile I moved, the game continued with the usual backstabbing and coin nicking, until Sir Nick landing on a tile which let him relieve me of my second gold coin, which gave him the magic 10 gold to win the game the rest of us became drakons dinner

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Pirates Cove

February 2014Posted by Sir Lard Sat, February 15, 2014 07:49:30

6th February

Only 5 of us tonight Sir Nick, Sir Keith, Sir Lard, Malcolm and Gareth, Sir Animal pulled out at the last minute (Legs) , Squire Phil was ill. We decided to play Pirates Cove as Malcolm or Gareth had never played this game

Pirates Cove

Description of the game

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

The game has 12 turns and at the start of every turn, each pirate must decide (secretly) which of the 6 islands they will visit. All players reveal their navigation directions simultaneously and then the turn is resolved. If any two or more pirates end up at the same island, Combat ensues.

Combat resolution is determined by the strengths of your ship and the results of cannon fire (dice). The goal of combat is to scare away rival pirates so that you are the only pirate left at the island. If you stay in combat too long, your ship will suffer and make subsequent turns more difficult, so there is a fine balance of when to stay and fight and when to let the bigger ship have its booty. If you flee from combat, you end up at Pirate's Cove where you receive a small compensation for the turn. Once all conflicts are resolved, then the bounty for each island is given out.

Each island (except Pirate's Cove and Treasure Island) offers various amounts of Fame, Gold, Treasure or Tavern cards. The bounty is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Once you have your bounty, you can purchase upgrades for your ship. Each Island offers a different ship component. The four parts of your ship are: Sails (determines speed and initiative in combat), Hull (how much treasure you can carry), Crew (needed to man the cannons), and Cannons. (The lower number of Crew and Cannons determines how many dice you roll in combat).

There is also an island with a Pub that offers useful strategy cards to help you in all aspects of the game. The last island is Treasure Island which offers no real bounty other than the chance to bury treasures that you have in the hull of your ship. Buried treasure is converted to Fame (which is the ultimate goal of the game).

Other random elements of the game include the dreaded Legendary Pirates who are highly dangerous ships that patrol the islands in order. One of 5 different Legendary Pirates (which include famous names like Blackbeard and The Flying Dutchman) is drawn at the beginning of every game, and stays until defeated. If you end up at the same island as one of them, you had better have a strong ship and helpful allies or they will blast you with their powerful cannons. However, if you can manage to sink their ships, you can score a good amount of fame! But beware, once you defeat him/her a new Legendary Pirate will appear to wreck havoc in the islands.

Thursday Night Game

The game started well for me as the first island I went to I was the only one so no fighting for me and pick up the treasure and gold up graded my guns, then It went downhill from then, the next Two islands I went to I was not alone as the other pirates ship(Sir Keith both times) was faster they fired first both times getting to hits on my crew so back to pirates cove for me with no gold and unable to pay for the damage, I had to move my markers up to the starting quota, and unable to buy any cards. I move on the forth turn to treasure island to bury my treasure, from there I went to sail island and this time I met Gareth’s pirate ship, this time I went first and my dice rolling was bad, so of again back to pirates cove I went, on the six turn I went to crew Island to get the crew I needed and again Sir Keith appeared there to (you may be picking up a idea of how my game was going) back to pirates cove for me! The next few rounds I managed to get to a few Islands but I was so behind I had to do something drastic in the last round, I had to try and defeat the legendary pirate at Treasure Island, but I wasn’t the only player to have this idea Sir Nick and Malcolm also did, after a few rounds of combat Sir Nick threw the fatal dice for the legendary pirate. The game was over, players revealed their hidden fame cards and the final scores are below

Sir Nick & Malcolm 35 Points

Gareth 33

Keith 29

Sir Steve 26

So a tie for first and for me to walk the plank of shame!

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