Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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The Great Dalmuti

March 2014Posted by Sir Lard Sat, April 05, 2014 10:18:28

27th March

The Great Dalmuti

A Full house to night, all seven and no game pencilled in, out came the Great Dalmuti! Yes I know we only played it a couple ago but Gareth wanted a rematch and as we all like a challenge!!!

We decided to play for a hour and a quarter and then the one with the highest score would win, as usual the seat changed many times, I forget who came first (as I am behind on the update and this was nearly two weeks ago) but one thing I can remember is that Gareth came last once again, but he did manage to get into double figures, Well Done Gareth!!!!

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March 2014Posted by Sir Lard Sat, April 05, 2014 10:17:39

20th March


Down to four tonight, Sir Nick, Sir Keith, Squire Phil and myself, Back to the four player game of Seasons.

A brief description of the game

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new arch mage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

Seasons is a tactical game of cards and dice which takes place in two phases:

The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish own 9-card deck for the main part of the game and with it the strategy.

Once the Prelude is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards.

Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).

These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power cards
- Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.
- Draw new cards

Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.

At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Thursday night game

I think I am getting slightly better at this game, but in the “prelude” part of the game I still place the cards in the wrong sets of three cards, the game started Sir Nick raced ahead, and stayed there for the rest of the game! I struggled to get any crystals and when I did the other players cards which they had in play moved them back again so I decided to leave my crystals as low as possible and to get cards that give me crystal at the end of the game but as I said before Sir Nick was way ahead and in the end that tactic did not work.

The scores at the end of the game

Sir Nick 173

Squire Phil 117

Sir Keith 101

Me 96

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Labrynth Lord RPG

March 2014Posted by Sir Lard Sat, April 05, 2014 10:16:54

13TH March

Labrynth Lord RPG

All seven are in attendance, Sir Animal has been badgering all of us to try the Labrynth Lord RPG system, a few weeks ago he made us roll up the characters for this Retro –fantasy gaming system. Tonight was the night to try it out! As Sir Animal was the DM the adventuring party was the six of us plus a few NPC for the carrying and torch bearing. Sir Nick is a dwarf, Sir Keith is a thief, Squire Phil is a wizard, Malcolm is a Halfling, Gareth is a cleric and I am an elf.

Gareth was given the pencil and paper to map the adventure, and as all good adventures start in a town, the first place we visited was the pub and got all the gossip and tales from the patron and customers in the bar! The next day we started of for the nearest dungeon following the river and then cutting across to the dungeons mouth, and down the stairs to a room with several doors, and the thief not checking the floor by one of the doors the dwarf fell into a pit trap, not doing to much damage to the pit we lifted the dwarf out, we became more careful from there on a made are way through many doors and corridors which twisted and turned, many a door was opened and we started to fight a few monsters and villains, I found many a secret door with my elven abilities!

The evening came to an end and we stopped the adventure at a point where we can continue at a later date, all of us survived this far into the adventure but we haven’t finished the dungeon yet!

This RPG is defiantly retro, reminding us all of days gone passed but now we can relive the hazy days of our role-playing youth

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The Great Dalmuti

March 2014Posted by Sir Lard Sat, March 15, 2014 09:27:22

6th March
Tonite all 7, yes Gareth had had a baby (congratulations to him and his better half!)and was able to join us with his Father Malcolm, so we decide to ease them back in with a game of the Great Dalmuti, we set an hour limit on the game and began.

To remind all the readers what the game is about this is the descirption of the game

A light card game where players gain status by going out first.

The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank.

The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds.

Thursday Night Report

The gloves were off, many a seat change throught the game (in our thursday night games will call the person who is first the king, next the prince, then merchant(s), peasant (scorer)and lower peasant (dealer)) but at the last hand Malcolm was in the lead, and the Squire thought that he still had a chance but Malcolm would have to finish this round last or atleast second to last for the Squire to win, as I had a knightmare of a last hand I was the lower peasant the person who give the current King his to cards I looked at my hand, I had the Great dalmuti card in my hand, a two, 2 threes and a jester card, as you can guess Malcolm got the Dalmuti card and the 2, and then won the game! Sir Keith just managed to keep above Gareth score so Gareth came Last!

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