Thirstyknight

Thirstyknight

Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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The Sign is right

February 2015Posted by Sir Keith Sun, February 22, 2015 15:16:28
So tonight no squire or Sir Animal. This still left five so we decided to play a game of Elder Sign. This is a simple dice game base in the Arkham Horror universe (and is a very good app on iOS). A cooperative game, each player takes a character with unique abilities and attributes to undertake tasks in rooms around the museum. The idea is to get enough elder signs to thwart the return of an old one....

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

Elder Sign includes: 1 Cardboard Clock 8 Customized dice 1 Entrance Reference sheet 80
Oversized cards 76 Small cards 144 Cardboard tokens and markers

No. of Players 1 - 8 Duration: 60 to 120 minutes Min. Age: 13


We also included the Unseen Forces expansion, which includes blessings, curses, companions and additional cards. It also splits the safe locations so that some might close as a result of midnight striking..... We actually won the game quite easily. The King in Yellow was defeated as the characters deployed worked well and the dice rolls seemed to smile upon us. This a great quick and fun game for a lot of players. It plays well with five as well as seven. I plan to get the new expansion soon so look out for more play reports....



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And We're back

February 2015Posted by Sir Keith Mon, February 16, 2015 17:51:19
Or more importantly, I'm back to edit and report the news.....

So what has happened - well to be honest a lot, new job, new computer (iMac!) and now time to devote back to the sites.

Its been a while and if you can go over to UK Roleplaying.com i will soon be updating and adding more content.

In the meantime in the old tradition..... what have we done last week?

Well - the first part was a game of Asterix ... I can't believe when i look down that we played this game just before the reports stopped! Well the games were close between Sir Nick, Sir Animal, Gareth, Sir Malcolm and myself (No squire - he had other duties to perform - like mucking out the stables) and Sir Lard had the usual timekeeping issues. It is still a fun game with a lot going on and an easy filler. The decks are a little uneven but we swap characters each round so that soon addresses that issue. Sir Nick won and I came an honourable second....

The next game we played was the new game called Colt Express

"On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:

Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.

Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!

The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play."


Well it's a fun game. The unique characters are a little uneven in power but like Asterix you can swap them round each game. We played twice and enjoyed both. The movements and the plot twists kept things interesting. Not a game to keep playing over and over and one that children would really enjoy. A very light game that does what it says. A thumbs up - but not an enthused one.....



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