Thirstyknight

Thirstyknight

Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

Back Home

29th - one small step

March 2012Posted by Keith Fri, March 30, 2012 19:19:08

No Sir Animal tonight - hopefully he's limbering up, ready to book the tickets for Birmingham. (Yes yet again I am trusting him to book the tickets for us to attend events during a con....... What a fool)!!

So instead we got to play Alien Frontiers. This was the first play by the squire and so how would he do??

Alien Frontiers

Board game. 2-4 players, ages 13+. Publisher: Clever Mojo Games

Sir Steve got off to a flier, getting onto the planet early at the sacrifice of a dice. However his legendary dice rolling came to the fore and he was unable to roll doubles needed to get more ships (dice), the main resource of the game. Despite this he was enemy number one for a bit and got hurt as resource and cards were taken away.

My inability to roll higher than a 4 hurt me in the middle of the game but i was doing a slow build, while Sir Nick pooled Alien cards and used them to good effect. The squire however got the resource, got the rolls and got all his dice early. He kept them throughout the game and was soon also on the planet and then we tried our best to get him but (and this is one of the issues) once he was ahead it was very hard to pull him back.

There is a new expansion planned on kickstarter (i need to check it out and update you all). I think this is needed and hopefully this will mean a five player game and another type of effect to spend the hard earned dice on....

I am also updating and overhauling the site so please bear with me and hopefully the end effect will be worth it!!

  • Comments(1)//flubmosis.thirstyknight.co.uk/#post20

22nd - super 'ero

March 2012Posted by Keith Fri, March 30, 2012 17:23:30

This week we played another few games of the great card game Sentinels of the Multiverse. As stated previously it is a fantastic little game of superhero where each player gets a deck of cards and plays against a master villain in a strange environment.

I have to say that the combo's work very well with powers of different heroes complimenting each other and the vilains were a challenge in the first game (it was in the balance for quite a while until we prevailed). The second game seemed more straightforward as we cruised to a win. I actually played Ra in the second game (what a shocker!!!)

Most of the talk tonight is looking ahead to UK Games Expo. Counting down to the booking opening so we can get the games we want to try........

  • Comments(0)//flubmosis.thirstyknight.co.uk/#post19

15th - Abracadab errr

March 2012Posted by Keith Tue, March 20, 2012 19:14:03

So tonight everyone was here and Sir Nick bought out a new card game to try. The game has one of the longest, silliest games around and there was no way I was going to remember it so talk amongst yourselves as I pop over the Leisure Games to get the title.....

OK the title is: Epic Spell Wars of the Battle Wizards!

Yep - this is a new game by Cryptozonic and I was very curious having heard some good things about this company from podcasts..

In the game you get 8 cards and have to make a spell, by combining a start middle or end, or using less components to fire weaker spells but more quickly. To win you have to be the first wizard to win two complete bouts. You can get stronger spells by combining spells of the same type.

This seems simple and indeed it is. The game doesn't really tax your brain and is mainly luck based. There is an interesting mechanic for when you are eliminated in a battle in that you gain a dead wizard card for each round you are out. However other spells give people these cards while they are still playing and it is of little compensation when you are just sitting there watching and waiting. Also I won the first round and didn't even get to use one card before being elimnated in the next round!

Also the next two rounds were quick bloody and Sir Animal was soon the winner.

I am not sure what to make of this game. It seems like a filler that has been padded out to be a main game. This game doesn't have enough substance to be a main game and with 5 players could be way too long. The art work is fun and cartoony but some of the titles seem a little childish.

I think i would give this another game to see but would recommend anyone to try before you buy...

Still a silly name!!

  • Comments(1)//flubmosis.thirstyknight.co.uk/#post18

8th - Blood Bowl time

March 2012Posted by Keith Sun, March 11, 2012 12:40:29

No Sir Animal tonight due to feeling lousy (or bouncy) so we played a game of Blood Bowl Manager.

I have gone through this gamer several times so will not go into detail on the mechanics. The tournament is fun, though a but long... I played Orc, Sir Nick was Elf, Sir Steve was Dwarf and Squire Phil was Chaos. It was a good game but Sir Steve suffered from the ejection of most of players in the first two rounds, giving the squire a good lead that the rest struggled to overcome.

In the end the squire won but it was a good game. The only thing I would add is that there is a desperate need for an expansion now, to give more life to this game.

  • Comments(1)//flubmosis.thirstyknight.co.uk/#post17

1st - Zoo time

March 2012Posted by Keith Sun, March 11, 2012 12:35:11

Tonight Sir Animal bought over Zooloretto. He managed to find a lot of Rio Grande game chesp in a local shop.

Zooloretto is a fun family game that also has a goos speed of play, and required some key decisions and push your luck aspects that shoould hit the mark for most board game fans. The game requires you to draw a tile and add it to a set (or van). When you take a van (1 to 3 tiles), you place them in your zoo. A barn holds animals that you can't place, where it is vulnerable to your oponents. The zoo areas are different in size but only accept animals of one type. So where to place animals you draw and when to take the vans become key decisions in the game.

As well as animals, you might draw a money tile or a market stall. Money is in tight supply, so attractive to draw. Market stalls enable you to score one point per animal in a section, if you have not completed an area. So the stalls are really useful but you need to obtain different stalls to place in your zoo.

The nasty, horrible decisions are the great aspect to the game. The location placement adds another dimension, while the money helps you reorganise your zoo, an operation which includes buying animals from other players' barns and paying to clear redundant animals from your own. This was a game we all really enjoyed and the final scores were tight (i just won!). Defintely one to bring back to the table.

We then ended the night with a game of Great Dalmuti. This is a trick taking game, where being top is everything. If you are the Great Dalmuti, you swap two cards you do not want, with the best two cards from the lowest ranked player (peon). The peon also has to clear the table each turn and has to deal out the cards. Each hand you have to lay lower number but same amount of cardsthan the person previously.

This is a game of trick taking but also social upheaval that is great fun and leads to much banter arounbd the table. Not been played for quite a while but really enjoyable and Sir Steve was a worthy winner.

  • Comments(0)//flubmosis.thirstyknight.co.uk/#post16