Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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26th Deja Vu

April 2012Posted by Keith Sat, May 05, 2012 12:27:40

So this week, with everyone back to health, we met up to play Seven Dragons and Sir Steve's new game.

Seven Dragons plays just as well with five as it did with three players. The game is still a good filler with the special cards giving a good dynamic and keeping it interesting. I do enjoy the game as it is both simple and yet has a good level of complexity.

Then we played the proto-type thirsty knight gamer. Sir Steve had taken the comments onboard from the previous week, with a change to the scoring and some improved artwork that really improved the experience. The games were close throughout, with no runaway winner. The two rounnds for five players took about an hour, which seemed fine as the close scores kept all involved.

However with an additional two players, there are more suggestions that will help to improve the game more and over things that could be tweaked...... but almost there.......

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19th - Sick Squire; Sick Sir Nick

April 2012Posted by Keith Sat, April 21, 2012 16:04:17

Firstly nearly half the Thirsty Knights were bought doen with some virilent bug that affected most of their families. Get well soon all....

So Sir Steve and Sir Animal came over to my place and the wife and kids were packed off so we could have some peace. The first game we played was:

Seven Dragons

Card game. 2-5 players. Ages 6+. Looney Labs:

This game features the art of Larry Elmore. In fact the entire game seems to be based on just showing off the great artwork (and it is stunning). The game has dominoes at its core as you place dragon cards alongside eachother, matching colour dragons. The aim is to place seven dragons of the sme color against each other, that match the colour dragon of your goal card.

However mixed in with the dragon cards are ones that affect the cards already played, player hands or even their goals by swapping or moving them around. This can add an element of strategy that in as welcome as it is unexpected.

For a quick filler it is a fun game and also can be played by families as it is very simple to learn!!

Thirsty Knights

...In Production.....3-6 players?? Ages TBC. In development

The next game we played was the game that Sir Steve is currently developing. Obviously there is little I can add at the moment except it was great fun, the theme and the cards were very funny (including references we know for certain). We will be play testing this over the next few weeks and bringing a copy to Birmingham in five weeks time!!! Watch this space for further news.......

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12 - Hamburgum - hold the cheese

April 2012Posted by Keith Sat, April 21, 2012 15:49:47


Board Game; 2-5 Players; Ages 12+ by Rio Grande Games

This game was bought round by Sir Animal. The game is about producing and trading goods to produce wealth; investing in churches and from there improving their prestige (or in other words getting victory points).

This is a real Euro, with the interesting aspect of a Rondel (a circular track) that players move to show what action they can take that turn. Players can move their piece around the Rondel up to 3 spaces for free but have to pay a victory point per square after that. The actions mean they can buy beer, sugar or cloth. Players can build more trade ships or place one of their player pieces on the board, to gain additional benefits.

The game board is two sided with a map of London (rather than Hamburg) on the other side and I would like to give this one a go. Also I found going first not to have a distinct advatage. Players after this get points and gold that increase depending on when they start. This means they can do more immediately.

Overall this game is OK but not great. There are better games (Puerto Rico or Agricola) that scratch the Euro itch in a more satisfying way.

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5th - Water water everywhere....

April 2012Posted by Keith Sat, April 21, 2012 15:22:38

Survive: Escape from Atlantis

Boardgame for 2-4 Players, ages 8+, from Stronghold Games

OK - sorry for the delay in the postings - life has an inconvenient way of interfering with blogs....

So the first part needs to be a confession. I actually bought this game at UK Expo last year. Since then I bought the Giant Squid expansion and the 5-6 player expansion. They have all then sat at my house, waiting their opportunity which they grabbed with both hands!!

The first game was the basic rules, without the squids. However we played with 5 players and full meoples so it was a bit chaotic and the sharks were well fed. The game progresses as you remove land tiles and desperately try to get your men to safety. However with limited actions, you try to get your guys positioned so other players have to help you, to help themselves. This does lead to some interesting strategy coming out and some very clever gameplay. The ability to control the sea monsters, sharks and whales to trouble your competitors also adds a very ruthless element. Overall this can be more than a simple family game and you can see the comotion when Stronghold released this version.

The second game was full on craziness. Dolphins and Squids were introduced, alongside the monsters, sharks and whales. The game was very bloody and the squire won as he was able to get three of his people to safety (from a starting total of 10!). Boats were sunk with regular ease and the fact that the values of your meoples (1-6) are hidden until the end of the game means nobody can be absolutely certain until the game is over!

Really enjoyed this game and will be bringing it back at some time. Will also introduce this at home for the elder boy to play!!

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