Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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April 2014Posted by Sir Lard Sat, April 12, 2014 11:44:20

10th April

Bloodbowl Manager

Just the knights tonight, Phil the squire, Malcolm and Gareth were all unavailable.

So we decide to play Bloodbowl Manager with the expansion but with a few house rule changes, and decide to choose which team we played

The house rule changes

Each team starts with a random drawn Star Player

We use just the original Bloodbowl balls.

Randomise the last round

The teams are as follows

Sir Animal: Undead

Sir Keith: Chaos

Sir Nic: Skaven

Sir Steve: Dark Elves

The game report

First Round: no cup match and each player had to draw to extra cards from there deck

I was first and went for the card which gave you a Star player and the middle gave you a choice of one star player from two cards and two fans, Sir Nic played a card on the opposite side which downed my first card, so on the next turn I continued to play on this match up, the other four match filled up leaving me to just play on this as no other match up lost the cards on a side to free up a space, so I played all my cards on this match up and received to star players at the end of the round (which is quiet a good result for me)

Second Round: again no cup match but this time you wasn’t allowed to play more than 3 of your cards at a match up, the other match didn’t really give much away, so we all plodded through this round

Third Round: At last a cup match, so there was five matches for players to use there cards, a few Star players were picked up so contract markers and fans

Forth Round: Cup Match but the other four matches really didn’t give much away a few upgrade cards and 1 or 2 fans

Fifth Round: Bloodbowl Cup (loads of fans to win) and the other match had a few fans and a contract to win, but first the roll to see is unlucky enough to go first, yes it was ME!!, laying a card on the match up which I could win two fans and the last round started, loads of fighting going on in the four way cup match up, the other match ups getting a card or two, the round ended. Lucky for me at two of my matches the scores were tied and the ball was in the middle which meant as I was the first player I chose who had won me both times then! Now to the scores

Sir Nic 54 fans

Sir Keith 41

Sir Steve 37

Sir Animal 28

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Lost Legends

April 2014Posted by Sir Lard Sat, April 05, 2014 10:19:10

3rd April

Lost Legends

The Knights and Squire in attendance tonight, and tonight we played another game of Lost Legends to see if I could have a better game than I did on the 27th Feb, I was going to try and use what I hade learnt from the first game, which was grab a weapon in the draft as soon as I could, the first cards I received had a magical staff which was good as I was a magic user, now at least I could hit the creatures! Also in the draft I pick up a few magic spells and some armour, then in to the first level of the game. It took me three rounds to kill the monster in front of me, but I did it, also I did not die in the first round and killed a few other monsters, to the next round drafted another weapon and upgrade the staff to a better one, also picked up some other useful bits of equipment, but when the second level started I soon realised I should have chosen to get some more armour, I was charged by one of the monsters I encountered and that removed one of my skill cards and two rounds later a monster was to strong for my feeble armour so I was killed and lost another skill card and was sitting out for the rest of the level. The third level started the cards I received I had to choose more armour missing out on the large weapons also the other items I chose cost more as I had lost the two skill cards, the last round of fighting started I could defend against the hits I was receiving but it took me more rounds to kill the monster, I only managed to kill two monsters in the final level the game ended the scores are as follows

Sir Keith 50

Sir Nick 43

Sir Animal 39

Squire Phil 22

Sir Steve 16

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The Great Dalmuti

March 2014Posted by Sir Lard Sat, April 05, 2014 10:18:28

27th March

The Great Dalmuti

A Full house to night, all seven and no game pencilled in, out came the Great Dalmuti! Yes I know we only played it a couple ago but Gareth wanted a rematch and as we all like a challenge!!!

We decided to play for a hour and a quarter and then the one with the highest score would win, as usual the seat changed many times, I forget who came first (as I am behind on the update and this was nearly two weeks ago) but one thing I can remember is that Gareth came last once again, but he did manage to get into double figures, Well Done Gareth!!!!

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March 2014Posted by Sir Lard Sat, April 05, 2014 10:17:39

20th March


Down to four tonight, Sir Nick, Sir Keith, Squire Phil and myself, Back to the four player game of Seasons.

A brief description of the game

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new arch mage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

Seasons is a tactical game of cards and dice which takes place in two phases:

The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish own 9-card deck for the main part of the game and with it the strategy.

Once the Prelude is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards.

Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).

These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power cards
- Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.
- Draw new cards

Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.

At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Thursday night game

I think I am getting slightly better at this game, but in the “prelude” part of the game I still place the cards in the wrong sets of three cards, the game started Sir Nick raced ahead, and stayed there for the rest of the game! I struggled to get any crystals and when I did the other players cards which they had in play moved them back again so I decided to leave my crystals as low as possible and to get cards that give me crystal at the end of the game but as I said before Sir Nick was way ahead and in the end that tactic did not work.

The scores at the end of the game

Sir Nick 173

Squire Phil 117

Sir Keith 101

Me 96

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Labrynth Lord RPG

March 2014Posted by Sir Lard Sat, April 05, 2014 10:16:54

13TH March

Labrynth Lord RPG

All seven are in attendance, Sir Animal has been badgering all of us to try the Labrynth Lord RPG system, a few weeks ago he made us roll up the characters for this Retro –fantasy gaming system. Tonight was the night to try it out! As Sir Animal was the DM the adventuring party was the six of us plus a few NPC for the carrying and torch bearing. Sir Nick is a dwarf, Sir Keith is a thief, Squire Phil is a wizard, Malcolm is a Halfling, Gareth is a cleric and I am an elf.

Gareth was given the pencil and paper to map the adventure, and as all good adventures start in a town, the first place we visited was the pub and got all the gossip and tales from the patron and customers in the bar! The next day we started of for the nearest dungeon following the river and then cutting across to the dungeons mouth, and down the stairs to a room with several doors, and the thief not checking the floor by one of the doors the dwarf fell into a pit trap, not doing to much damage to the pit we lifted the dwarf out, we became more careful from there on a made are way through many doors and corridors which twisted and turned, many a door was opened and we started to fight a few monsters and villains, I found many a secret door with my elven abilities!

The evening came to an end and we stopped the adventure at a point where we can continue at a later date, all of us survived this far into the adventure but we haven’t finished the dungeon yet!

This RPG is defiantly retro, reminding us all of days gone passed but now we can relive the hazy days of our role-playing youth

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The Great Dalmuti

March 2014Posted by Sir Lard Sat, March 15, 2014 09:27:22

6th March
Tonite all 7, yes Gareth had had a baby (congratulations to him and his better half!)and was able to join us with his Father Malcolm, so we decide to ease them back in with a game of the Great Dalmuti, we set an hour limit on the game and began.

To remind all the readers what the game is about this is the descirption of the game

A light card game where players gain status by going out first.

The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank.

The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds.

Thursday Night Report

The gloves were off, many a seat change throught the game (in our thursday night games will call the person who is first the king, next the prince, then merchant(s), peasant (scorer)and lower peasant (dealer)) but at the last hand Malcolm was in the lead, and the Squire thought that he still had a chance but Malcolm would have to finish this round last or atleast second to last for the Squire to win, as I had a knightmare of a last hand I was the lower peasant the person who give the current King his to cards I looked at my hand, I had the Great dalmuti card in my hand, a two, 2 threes and a jester card, as you can guess Malcolm got the Dalmuti card and the 2, and then won the game! Sir Keith just managed to keep above Gareth score so Gareth came Last!

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Lost Legends

February 2014Posted by Sir Lard Mon, March 03, 2014 17:11:06


Lost Legends

Back to the Knights and Squire which if you don’t know makes 5, Sir Animal choice of game was Lost Legends his newly purchased game.

Blurb from the Game

Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter.

The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may, if the conditions are right, evade a monster in front of you, and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next!

Players then select an equipment card drafted from a hand of cards, and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand, which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.

Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?

Thursday night Report

MAJOR SPOILER ALERT!! When drafting the cards get a weapon any WEAPON!

As we have never played this game, the first hand I was dealt was 5 weapons and a shield so not knowing the game or the cards I just thought the armour was harder to get than weapons so I chose the shield, I didn’t see any other weapons come round in the draft, so on the first level I spent my go just soaking up the hits from the monsters and passing them round when I could, I didn’t die but I lost out on getting trophies and extra legend points which hurt me in the game as it progressed I never caught up on this, but a steep learning curve for the next game! Level 2 I managed to get a weapon but I was killed very early in the game so I spent about another 6 rounds waiting for the others to either to be killed or for them to finish the level, On the final draft on the third round I decide I had to kill at least 1 monster before the game ended, I was lucky on the drafting cards and got the dragon slaying card and a double damage spell, the first monster I came against wasn’t a dragon, I managed to duck its attack and passed it on next turn, I manage to kill the next monster in two turns without losing anymore life, then lucky for me the next card was a dragon, I sacrificed my sword for the kill leaving me without a weapon again, but the game was nearly over as the second dragon attacked me killing me on the last round of the game.

Scoring the game at the end the player with the most money received 6 points at last some points for me, beating Sir Nic by 1 coin! But that was the last of the scoring for me. The other totaled there scores up for there trophies and legendary points they had collected through the game.

The Final Score

Sir Nic 50 points

Squire Phil 45

Sir Keith 36

Sir Animal 19

Sir Steve 6

Even that I had a dismal game, I still am eager to play it again hopefully very soon!!

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Bloodbowl Manager for Two

February 2014Posted by Sir Lard Mon, March 03, 2014 17:10:28


Bloodbowl Manager

Weather, illness, babies and other pre-planed commitments! Just left Sir Nic and myself, so we decided to give Bloodbowl Manager ago with just two players.

With just 3 matches and possibly a cup match per turn, we played the optional random star player shuffled into your draw deck, I was Chaos and Sir Nic was Vampires we started the game a dream start for myself but for sir nick he had all his low cards nothing but 1’s or 2’s this gave me a good start 7 fans after the first round, the next two rounds there was no cup games, leaving us to fight for the other 3 in the line up, as I knew Sir Nic's hand would be better in turn two but I still managed to win 1 of the line ups the next round was a close affair, this continued in to the final round, well actually the final cup game, I managed just to beat the tie but 1 point in the match which gave me the extra 3 fans for coming 1st, when we added up all the extras the final scores were

Sir Nick 25pts

Sir Steve 33pts

If Sir Nic had won the last match we worked out he would have won by 1 point so the game was closer than the scores looked

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