Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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21st - Dungeon Command special

October 2012Posted by Sir Keith Fri, October 26, 2012 19:28:03

Dungeon Command

Wizards of the Coast For 2 players, ages 12+, playing time around 90 minutes.

On Sunday I went around to Sir Animal's to finally play Dungeon command. I played the Drow, whilst Sir Animal was Cormyr.

We set the tiles as per the layout in the rules and Sir Animal started. I got a great start, with the cleric and her spell, blessings of Lolth off. This allowed me to take two order cards per turn, a great advantage. I then sent out my Drow fighters against the dwarfs and ranger.

The game was very well balanced. Though I got an early advantage and killed some heroes, however the game changer was the copper dragon (as well as a very annoying cleric). I had my drider and shado mastif out, it was very close. I ended up the loser but in the final round it could easily have swung either way.

This is a very tactical game, that swings back and forth and the cards are well written and very clear. However it is also bloody expensive! One box set costs £32 from Leaisure Games, so to get the two is rdiculous. I have all three so far - just don't tell the wife

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