Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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Pirates Cove

February 2014Posted by Sir Lard Sat, February 15, 2014 07:49:30

6th February

Only 5 of us tonight Sir Nick, Sir Keith, Sir Lard, Malcolm and Gareth, Sir Animal pulled out at the last minute (Legs) , Squire Phil was ill. We decided to play Pirates Cove as Malcolm or Gareth had never played this game

Pirates Cove

Description of the game

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

The game has 12 turns and at the start of every turn, each pirate must decide (secretly) which of the 6 islands they will visit. All players reveal their navigation directions simultaneously and then the turn is resolved. If any two or more pirates end up at the same island, Combat ensues.

Combat resolution is determined by the strengths of your ship and the results of cannon fire (dice). The goal of combat is to scare away rival pirates so that you are the only pirate left at the island. If you stay in combat too long, your ship will suffer and make subsequent turns more difficult, so there is a fine balance of when to stay and fight and when to let the bigger ship have its booty. If you flee from combat, you end up at Pirate's Cove where you receive a small compensation for the turn. Once all conflicts are resolved, then the bounty for each island is given out.

Each island (except Pirate's Cove and Treasure Island) offers various amounts of Fame, Gold, Treasure or Tavern cards. The bounty is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Once you have your bounty, you can purchase upgrades for your ship. Each Island offers a different ship component. The four parts of your ship are: Sails (determines speed and initiative in combat), Hull (how much treasure you can carry), Crew (needed to man the cannons), and Cannons. (The lower number of Crew and Cannons determines how many dice you roll in combat).

There is also an island with a Pub that offers useful strategy cards to help you in all aspects of the game. The last island is Treasure Island which offers no real bounty other than the chance to bury treasures that you have in the hull of your ship. Buried treasure is converted to Fame (which is the ultimate goal of the game).

Other random elements of the game include the dreaded Legendary Pirates who are highly dangerous ships that patrol the islands in order. One of 5 different Legendary Pirates (which include famous names like Blackbeard and The Flying Dutchman) is drawn at the beginning of every game, and stays until defeated. If you end up at the same island as one of them, you had better have a strong ship and helpful allies or they will blast you with their powerful cannons. However, if you can manage to sink their ships, you can score a good amount of fame! But beware, once you defeat him/her a new Legendary Pirate will appear to wreck havoc in the islands.

Thursday Night Game

The game started well for me as the first island I went to I was the only one so no fighting for me and pick up the treasure and gold up graded my guns, then It went downhill from then, the next Two islands I went to I was not alone as the other pirates ship(Sir Keith both times) was faster they fired first both times getting to hits on my crew so back to pirates cove for me with no gold and unable to pay for the damage, I had to move my markers up to the starting quota, and unable to buy any cards. I move on the forth turn to treasure island to bury my treasure, from there I went to sail island and this time I met Gareth’s pirate ship, this time I went first and my dice rolling was bad, so of again back to pirates cove I went, on the six turn I went to crew Island to get the crew I needed and again Sir Keith appeared there to (you may be picking up a idea of how my game was going) back to pirates cove for me! The next few rounds I managed to get to a few Islands but I was so behind I had to do something drastic in the last round, I had to try and defeat the legendary pirate at Treasure Island, but I wasn’t the only player to have this idea Sir Nick and Malcolm also did, after a few rounds of combat Sir Nick threw the fatal dice for the legendary pirate. The game was over, players revealed their hidden fame cards and the final scores are below

Sir Nick & Malcolm 35 Points

Gareth 33

Keith 29

Sir Steve 26

So a tie for first and for me to walk the plank of shame!

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