Thursday Nights

These are my reports of the games we play and our views of the weaknesses and strengths of the games. I will be blunt, truthful and not always kind (except about my D&D Campaign!)

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Every Round Counts, Get Lucky, Keep Running

April 2014Posted by Sir Lard Sat, May 10, 2014 10:17:26

24th April

Every Round Counts, Get Lucky, Keep Running

Tonight there is only 5 of us, Sir Keith, Sir Nic, Sir Animal, the Squire Phil and myself, this week my promo copy of Every Round Count arrived from Game Crafter, so we decide to play the game with the printed components instead of the homemade version, a close game was had but in the end sir Animal beat me by 1 point.

Get Lucky!

Sir Keith backed this on Kickstarter, it arrived a couple of weeks ago, first outing on a Thursday night

Box Blurb:

Get Lucky is a compact, inexpensive, and fast-playing update of a Cheapass classic.

Kill Doctor Lucky is our award-winning board game, originally released in 1996. It's the tale of a crazy old man and the collection of murderers who surround him. But he's a lucky old man, as his name suggests, and sometimes it can be hard to take him out!

Get Lucky is a card game based on the same idea. Each player controls two murderers, and Doctor Lucky is represented by a pawn that moves around the table. The turn moves with him, and Doctor Lucky's luck is represented by icons on the cards. When you're not trying to kill Doctor Lucky, you're often trying to save him from someone else! The game ends when Doctor Lucky's luck runs out, and someone finally manages to land the killing blow. It's fast, fun, and funny!

Thursday night game:

Game plays well; I believe the next game will be played differently, a few earlier attempts to kill Dr Lucky, instead of tonights free for all, at the end where every players turn there is an attempt to kill him.

Keep Running!

Another of one of Sir Keith’s Kickstarter back projects, Keep Running

Box Blurb:

Keep Running! is a quick and nasty card game. A bear chases you and your friends through the woods. Do whatever you can to be the last runner standing! Each player has a rapidly diminishing hand of cards and one must be played every turn. Roll a die to see how fast you’re going, but don’t forget the modifier on the card you’ve put down! Some cards allow you to get more in your hand, keeping you in the game longer. Others will let you attack your opponents, pushing them ever closer to that ever-chasing bear. Run out of cards and you’re no longer running – you’re dinner!

Thursday Night Game

Bad start for me, don’t roll a 1 on your D6 when all your cards don’t have good modifiers on them, my game was over quickly as the others had better rolls and it seems they had better cards (don’t call me a bad loser, just a useless die roller!) but after I was out of the game the others followed quickly, Sir Nic one.

Good game will play again

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